Mar.01

Vale Decem

Made with Aurélie Beauprez.

Vale Decem is a real-time demo showing our new skills in Graphics Programming like :

  • Deferred Shading
  • Shadow mapping
  • Depth of Field
  • Glow
  • Skybox (with a Cubemap)

It has been made in C++ / OpenGL with the following libraries :

  • SFML (only the window module)
  • AntTweakBar
  • GLM
  • GLEW

The 3D models and the music are not our property.

Git repository : https://github.com/Mahoimi/ValeDecem

OpenGL,C ++,GLSL

Jul.03

Voxskel

Voxelization and 3D Skeletonization project.

It has been made in C++ / OpenGL during my internship at the IT Laboratory Gaspard-Monge.

Features :

  • Import 3D models with the Assimp library
  • GPU Voxelization (described by Carlos M. Tripiana)
  • 3D Skeletonization in the Cubical Complex framework (described by John Chaussard)

OS : Windows et Linux

Project blog : http://voxskel.wordpress.com

OpenGL,C ++,GLSL

Jan.12

Imacraft

  • Engine programmer : Thomas Demenat
  • Gameplay programmer : Aurélie Beauprez
  • UI and Sound programmers : Laurianne Anthony & Hugo Gresse

Imacraft is a simplified copy of the famous indie game Minecraft.

It has been made in C++ with the OpenGL3, SDL, Libnoise and Fmod librairies.

Features :

  • Procedurally generated world with Perlin noise
  • The player can breakgand place blocks
  • Instanciated rendering (can render 129 600 cubes at 50 FPS)
  • Directionnal and Point lights with Shaders (Forward rendering)
  • Colliders and gravity
  • Skybox

OS : Linux

Repository : https://bitbucket.org/hugo_gresse/minecraft

OpenGL,C ++,GLSL,Game